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Chapter 4: UV Mapping: Texture Mapping the Gun: At a Glance Topics Covered This goal of this tutorial is to familiarize you with the process of working with a slightly more complicated object that requires a bit more work to a ... |
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Lane Daughtry of agency 6 |
2003-11-21 00:00:00 |
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Introduction After my book, "Inside Softimage", published by New Riders publications, was released during Siggraph 1998, readers have been asking me over and over again for a compreh ... |
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Anthony Rossano of agency 6 |
2003-12-30 00:00:00 |
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Streaming Movie: Alias|Wavefront Maya: Unwrapping UV Maps
One of the problems to overcome when defining the UV mapping for a model is overlapping faces. On a mechanical, blockish model this can ... |
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Lane Daughtry of agency 6 |
2004-02-03 00:00:00 |
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Toro the Happy Tuna: At A Glance Topics Covered
You learned about many deformers in the previous section. LetÕs practice applying them: we will model a fish and his environment using several def ... |
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Shinsaku Arima of agency 6 |
2003-11-21 00:00:00 |
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Tattoo Design: Making Patterns in discreet combustion: Introduct Something IÕve done on the side for a while now is design tattoo art. Usually, the design requests are organic and "arty", and I use pen and ink. When a friend asked ... |
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of agency 6 |
2003-11-21 00:00:00 |
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How to Attach a Surfboard (Snowboard or Skateboard) to the Feet The idea here is to build an IK Skeleton, attach IK handles so you can move and animate the limbs, then constrain the feet of the skeleton to a surfboard. Once the feet ... |
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Matt Ontiveros of agency 6 |
2003-12-30 00:00:00 |
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Review: Softimage|XSI 1.0 *** This article originally appeared in the May 2000 issue of 3D Magazine ***
Now, just in time for the new millennium, Softimage|XSI version 1.0 is about to ente ... |
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Anthony Rossano of agency 6 |
2003-11-21 00:00:00 |
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From Play-Doh to Softimage: Using Shape Animation, Clusters & Qu About Shape Animation
Shape Animation as described by Softimage "allows you to animate the entire geometry of an object." It is the process of interpolating the ... |
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Annesa Hartman of agency 6 |
2003-12-30 00:00:00 |
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Chapter 5: Games and Character Setup: Scaling a Rig: At a Glance ***See figure mg.016.5.scaleBeauty.jpgTopics Covered This tutorial is designed to get you familiar with the process of scaling a rig to fit another character that is ... |
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Lane Daughtry of agency 6 |
2003-11-21 00:00:00 |
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Polygon Modeling: (Inside Softimage Chapter 7) A subset of SoftimageÕs Modeling tools, the Polygonal Modeling tools enable you to manipulate objects made of polygons, as well as individual polygons themselves. Someti ... |
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Anthony Rossano of agency 6 |
2003-12-30 00:00:00 |
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Ping-Pong: At A Glance Topics Covered
YouÕll learn how to: ¨ Set Keyframes a few different ways ¨ Edit and fine-tune the animation ¨ Change timing with the Animation Editor |
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Anthony Rossano of agency 6 |
2003-11-21 00:00:00 |
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Particle Systems (1) What«s a particle system?
Almost always in computer graphics the focus is on constructing a surface model, applying color and texture to it, then lighting it ... |
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Anthony Rossano of agency 6 |
2003-12-30 00:00:00 |
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Motion Blur The following tutorial is a short excerpt from Mesmer«s XSI 102: Materials, Textures, Lighting, and Rendering ... |
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Ed Harriss of agency 6 |
2003-11-21 00:00:00 |
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Modeling for VRML & Real Time with Softimage (1) What is VRML?
VRML (Virtual Reality Markup Language) is a text based transport language designed to describe three dimensional geometry in a manner that is ver ... |
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Anthony Rossano of agency 6 |
2003-11-20 00:00:00 |
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Chapter 2: The Polygon Toolset: Polygonal Display Options The Isolate Select menu option is also very handy for working with more complex polygonal shapes. This allows you to select a group of faces and, upon acivating Isolate ... |
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Lane Daughtry of agency 6 |
2003-11-21 00:00:00 |
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Chapter 3: Modeling: Tutorial: The Brood Warrior: part 2 Step 7 The geometry for the head needs to be extruded. Select the face on the front of the carapace and extrude it away from the body. Do this one more time with the ... |
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Lane Daughtry of agency 6 |
2003-11-21 00:00:00 |
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Chapter 4: UV Mapping: Tutorial: UV Mapping the Sword Conclusion As you have seen through this tutorial, defining a map for simplistic, mechanical objects is relatively straightforward. The most important things learned ... |
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of agency 6 |
2003-11-21 00:00:00 |
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Making Hands: At A Glance In this tutorial, we will learn how to create a realistic humanoid hand model using a couple of powerful NURBS tools built into Softimage|XSI. We will learn how to:< ... |
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of agency 6 |
2003-11-21 00:00:00 |
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Making Fire Sprites in XSI <i>Fig X15Fire.1.Beauty.JPEG</i><br>ThereÕs nothing like a good fire: especially in video games. But creating good procedural fire isnÕt ... |
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of agency 6 |
2003-11-21 00:00:00 |
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Lip Service: At A Glance Topics Covered<br><br>LetÕs make some lips, using a variation on the Extrusion tool.<br><br>YouÕll learn how to:<br>§ Pe ... |
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of agency 6 |
2003-11-21 00:00:00 |
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Modeling a Human Head with NURBS Modeling realistic and animation friendly human face becomes much easier using Softimage SP2Õs new function, DropPoints and SlidePoints. This head can talk, blin ... |
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of agency 6 |
2003-11-21 00:00:00 |
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