Chapter 4: UV Mapping: Texture Mapping the Gun: At a Glance Topics Covered This goal of this tutorial is to familiarize you with the process of working with a slightly more complicated object that requires a bit more work to achieve a good mapping. YouĠll learn how to: o Define and work with more than one mapping projection o Decide how and where to apply new projections Materials Required The scene gunTexturingSteps.ma (available to download in the MayaGames scene package at www.mesmer.com/books/mayagames.html) contains a finished version of the model and versions of the model through the course of all the steps as well as having the model youĞll be working with.