date: 2003-11-21 00:00:00 tutorial name: Chapter 4: UV Mapping: Tutorial: UV Mapping the Sword : 62 author:
software: Alias Wavefront Maya version: 3.x region:
introduction next step

Chapter 4: UV Mapping: Tutorial: UV Mapping the Sword
Conclusion
As you have seen through this tutorial, defining a map for simplistic, mechanical objects is relatively straightforward. The most important things learned in this lesson were the actual process of applying a mapping to a polygonal model, and then the fitting of the mapping into a designated texture space. More advanced mapping techniques will be covered in the next tutorial.






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