Modeling a Human Head with NURBS Modeling realistic and animation friendly human face becomes much easier using Softimage SP2Õs new function, DropPoints and SlidePoints. This head can talk, blink very naturally thanks to circular NURBS geometry around eyes and mouth to simulate sphincter muscles.<br><br>q Create polygonal head or using preexisting one and literally drop NURBS curves to create a skin!<br>q Use Surface Continuity Manager to make connections smooth.<br><br>There are so many ways to create a head model. But this head takes advantage of circular NURBS geometry around eyes and mouth, so this model can talk and blink nicely. It is because circular NURBS geometry closely resembles actual sphincter muscle of eyes and mouth. Seems between different NURBS geometry will be totally invisible thanks to Surface Continuity Manager.<br>