Chapter 3: Modeling: Low Poly, High Powered Gun: At a Glance ***See figure mg.069.3.gun17.jpg Topics Covered This tutorial will give you even more experience with the toolset, while also introducing more creative uses for tools that will speed up your workflow. Take careful note of how the Duplicate Face tool is used to avoid bringing in extra objects to build the gun. Also, this object will have moving parts in its animations, so weĞll have to take that into account in how we build some of it. YouĠll learn how to: o Use the Duplicate Face tool to avoid creating new objects and then having to combine them o Further refine the ability to take source art and translate it into geometry o Further refine the ability to optimize geometry, ridding it of unnecessary faces o Further refine the ability to determine what detail should be left to the texture map as opposed to modeled Materials Required The scene gunModelingSteps.ma (available to download in the MayaGames scene package at www.mesmer.com/books/mayagames.html) contains a finished version of the model and versions of the model through the course of all the steps.
date: 2003-11-20 00:00:00
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