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Tutorial: Low Poly, High Powered Gun
Part 2
Step 9
Next, model the foregrip. The foregrip is the same basic shape as the clip receiver, which is already defined. This being the case, the Duplicate Face tool can be used to duplicate the entire clip receiver geometry and move it as necessary.
Be sure that the Polygons]Tool Options]Keep Faces Together option is checked on, otherwise when the faces are duplicated, they will all be separated. Select all the faces in the clip receiver portion of the model and perform a duplicate face operation. Be sure when you move them to their position as the foregrip that you use the global manipulator by clicking on the little circle icon. Modify the newly created geometry to look like the foregrip as depicted in the source art.
***See figure mg.59.3.circleIcon.jpg Ð Figure 3.57: Remember to switch to global mode
***See figure mg.60.3.gun9.jpg Ð Figure 3.58: Modeling the Gun - Step 9
Step 10
Now, create the magazine. The magazine extends directly from the base of the clip receiver, so use a duplicate face operation to create a new face and then extrude off of it.
Select the face on the bottom of the clip receiver and perform a duplicate face operation. Using the duplicate face manipulator scale and move it to be size of the top of the magazine. Move the face slightly back in X so that the face centers for the bottom of the clip receiver and the new faces donÕt rest directly on one another. This can cause problems for selecting one or the other later on.
***See figure mg.61.3.gun10.jpg Ð Figure 3.59: Modeling the Gun - Step 10
Step 11
Now extrusions need to be created for the geometry of the magazine. Three will probably serve our purposes just fine. Select the newly created face and extrude it, modifying it with the extrusion manipulator to form the first segment of the magazine. Create further extrusions and modify as necessary.
***See figure mg.62.3.magazineSource.jpg Ð Figure 3.60: Extrusions for magazine geometry
***See figure mg.63.3.gun11.jpg Ð Figure 3.61: Modeling the Gun - Step 11
Step 12
The trigger guard can be created in the same fashion as the handle, because it rests on the same surface. Select the bottom face of the main body and perform a duplicate face. Move and scale the face using the manipulator to serve as the top face to extrude the trigger guard for.
***See figure mg.64.3.gun12.jpg Ð Figure 3.62: Modeling the Gun - Step 12
Step 13
Select the newly created face and extrude it. Use the manipulator to make the extrusion be the shape of the trigger guard.
***See figure mg.65.3.gun13.jpg Ð Figure 3.63: Modeling the Gun - Step 13
Step 14
Next, begin to work on the cowling. To do this, you could create new geometry and model it from scratch, or you could duplicate one face and build up from it. However, there is already geometry that is basically the same shape as it, so duplicate that and build from there.
Select the faces that make up the foregrip, and perform a Polygons]Duplicate Faces on them. Switch the manipulator to global movement mode by clicking on the circle icon and move the faces to where the cowling sits. Modify the geometry to be in the shape of the lower portion of the cowling.
***See figure mg.66.3.bottomCowling.jpg Ð Figure 3.64: The cowling bottom
***See figure mg.67.3.gun14.jpg Ð Figure 3.65: Modeling the Gun - Step 14
Step 15
Examine the cowling in the source art. The upper portion juts out of the top of the lower portion, near its front. Use the Split Polygon Tool to add a subdivision where you can start an extrusion for the top portion.
On the top of the cowling, select the forward face and extrude it. Looking at the front drawing of the gunÕs source art, the top of the cowling tapers width wise. Use the extrusion manipulator to pull the top portion up and taper it in both the front and side views. Make the extrusion stop where the top of the cowling rounds in the front drawing.
To simulate the rounded top of the gun, split the top face lengthwise in the same fashion the top of the main body was split. Once split, pull the newly created edge up in Y.
***See figure mg.68.3.gun15.jpg Ð Figure 3.66: Modeling the Gun - Step 15
Step 16
ThatÕs about it as far as the modeling is concerned. Now, go over the object and delete any unnecessary faces. In particular on this model: the top of the handle, the top and back of the trigger guard, and the top of the magazine.
Step 17
Triangulate the model and youÕre done.
***See figure mg.69.3.gun17.jpg Ð Figure 3.67: Modeling the Gun - Step 17












date: 0000-00-00 00:00:00 edit: Tutorial: Low Poly, High Powered Gun / 581 author: Lane Daughtry / 0