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Advanced Photoshop book for Game Artists Published by Mesmer Pre
Seattle—June 15, 2003—Mesmer Press (http://www.mesmer.com/), addressing the profusion of real time game tools and the explosion of the game development industry around the world, has released a fabulous new learning tool for individuals, companies, schools and students alike. "Photoshop Illuminated: For Animators", by author and game developer Jaimy McCann, squarely takes up the challenge of using Adobe Photoshop for the creation of in game texture art, rendered animation and user interfaces.
'Photoshop Illuminated: For Animators" is the ultimate guide to creating content for games, film and effects using Adobe Photoshop. Never before has any book addressed the needs of the animator and texture artist so directly.

"Photoshop Illuminated: For Animators" includes sections describing the Photoshop user interface, palettes, brushes, channels, image adjustment, layers, selections and many more Photoshop features before moving on to cover tasks and techniques related to artists and animators. The book covers workflow, naming conventions, source art acquisition, textures and tiling, bump maps and alpha channels, and textures in urban environments.

In addition to the portions of the book covering Photoshop features and functionality, "Photoshop Illuminated: For Animators" includes chapters dedicated to the top 3D animation applications and how they work with Photoshop: Maya and Photoshop, XSI and Photoshop, 3DS Max and Photoshop, and discreet combustion and Photoshop. Authors Brian Demong, Ryan Greene and Anthony Rossano each contributed full chapters to the work.

"Photoshop Illuminated: For Animators" also includes personal interviews and art from some of today's best games artists, Kevin Kilstrom and Eric Kohler of Monolith Productions, John Gronquist of Gas Powered Games, Kamal Siegel of Microsoft games, and both Mike Nichols and Jerusha Hardman of Surreal Software.

Like the other titles in the Mesmer Press Illuminated series, "Photoshop Illuminated: For Animators" is set up as courseware and learning material, with organized learning structure, easy to follow tutorials and chapter quizzes for self-examination.

"This book is a must-have for anyone involved in game development " says Brian Demong, Mesmer Press Publisher, "it's a perfect resource for the beginning student, the new hire, and the established game artist alike!"

"Photoshop Illuminated: For Animators" is available from www.mesmer.com, www.amazon.com, and bookstores around the globe. Educators and schools may buy in bulk at substantial discounts by contacting Mesmer Press directly, at 1.800.237.7311.

More information about "Photoshop Illuminated: For Animators", including screen shots, art samples, and a short movie, is available online at www.mesmer.com's Photoshop Book page.
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Mesmer, Inc. is the leading high-tech training company providing essential information and learning services to the entire 3D technology spectrum—the builders, sellers and users of technology worldwide. With its portfolio of classroom training, physical books and courseware, online learning, on-site corporate training and a 3d user community deployed across the world wide internet, Mesmer is uniquely positioned to offer its customers comprehensive, integrated solutions tailored to meet their individual needs. For more information on Mesmer Inc, Mesmer Animation Labs, and the Mesmer Press, please visit http://www.mesmer.com/ or contact Anthony Rossano, anthor@mesmer.com Mesmer, Mesmer Press, Mesmer Animation Labs, and the Mesmer logo are all trademarks or registered trademarks of Mesmer Inc., in the United States and/or in other countries. All other brands, products or service names are or may be trademarks, registered trademarks or service marks of, and used to identify, products or services of their respective owners.

date: 2004-02-12 00:00:00 edit: Advanced Photoshop book for Game Artists Published by Mesmer Pre / 535 author: anthor / 34