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New! Adv. Lighting & Rendering Courses
Mesmer is now offering Advanced Lighting & Rendering / mental ray workshops for both XSI and Maya!

Advanced Lighting & Rendering in XSI / mental ray

Prerequisites: XSI 101 course or equivalent experience.
Certification: Earns certificate of completion from Mesmer.

In this intensive two-day class, lighting takes off from where traditional CG lighting finishes. New techniques in lighting, including final gathering, ambient occlusion, global illumination and caustic light energy will be introduced and explored. We'll create an HDRI image from a series of simple snapshots and use it for Image Based Lighting. Next, advanced techniques for applying shader trees to materials that create additional lighting effects will be explored. Finally, complex lighting effects will be simplified into lighting and texture map data with the Render Map command.

This class is designed to elaborate on all of the elements involved in the complicated process of realistic lighting, and to give students a sense of confidence in their ability to simulate realistic lighting on their own.

Topics Covered:

  • Using Shaders with Lights in the Render tree
  • Using Light Falloff properly
  • Understanding Area Lights
  • Special Shaders for Subsurface Scattering and Chromaticity
  • Simple Final Gathering Illumination
  • Understanding Radiance and adjusting relative light values
  • Simple Ambient Occlusion in the Render Tree
  • Global Illumination and Light transport
  • Using Caustics and mapped refraction
  • Using Global Illumination and Final Gathering together
  • Simple Image based Lighting
  • Using High Dynamic Range Images (HDRI) and image based lighting
  • Pre-lighting with Render Map
  • Cooking down Textures with Render Map



Advanced Lighting & Rendering in Maya / mental ray

Prerequisites: Learning Maya course or equivalent experience.
Certification: Earns certificate of completion from Mesmer.

In this intensive two-day class, the traditional principles of lighting and their application in 3D are examined. An in-depth discussion of basic features and techniques involved in the rendering process are presented, followed with instruction in the application of the more advanced rendering techniques.

Terms and uses of the associated elements involved in generating color, light and shadow are explained in detail. Each of these topics and more is associated with an exercise to reinforce the lecture and demonstration. The tutorials build off of each other, progressively adding complex rendering elements into the students' repertoire. At the end of each day there is a lab period during which questions and personal work can be evaluated and commented upon by the instructor. This class is designed to elaborate on all of the elements involved in the complicated process of rendering, and to give students a sense of confidence in their ability to simulate realistic lighting on their own.

Topics Covered:

  • Lighting principles
  • The render globals menu
  • Materials and shaders
  • 2d and 3d textures
  • Texture projection
  • Directional, Ambient, Area, Spot, Point, and Volumetric Lights
  • Photons
  • Raytracing
  • Depth map shadows
  • Bump maps and Displacement maps
  • Nurbs tessellation
  • Global illumination
  • Caustics
  • Final Gathering
  • Image based lighting
  • Fog
  • Environmental fog
  • Environmental mapping
  • Motion blur
  • Depth of field


HOW TO REGISTER
  • Email the Registrar at info@mesmer.com - or
  • Click here to enroll with a Credit Card using our Secure Transaction form
    (Note: Not for 11 Week Programs) - or
  • Call the Registrar at 800.237.7311 or 206.782.8004

date: 2003-07-07 00:00:00 edit: New! Adv. Lighting & Rendering Courses / 511 author: kpz / 24