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Animate the Light in Space
Now, if desired, select and animate the light condensing (staying in the same spot for 30 frames) and then blasting towards its target. This is accomplished by selecting the point light object and moving it through space. Spatial transnational values of 0 to 1000 are fairly appropriate for the size and speed of the fireball above. Note also that these values are set on the default world unit spaces. Additionally, the rotation can be set to a value of 0 degrees at time frame 1 and 480 degrees at frame 48 for a smoothly turning sphere.

Render the sequence. View the sequence in Fcheck by selecting the render menu set at the top, and then Render]Show batch render. In Fcheck, Open animation and select frame 1 of the newly rendered sequence. After the frames' chache, the timing or size may be further adjusted to taste. When complete, a swirl of noise should spin about; slowly coalescing into a ball of fire that grows and then erupts into flame before winking out into darkness.


Throwing the fireball

date: 2003-01-30 00:00:00 edit: Animate the Light in Space / 201 author: / 53