Making Multiplayer Games with UnrealEd June 29-July 2 at Mesmer
Specs: 4 day, 28 hour class, Limited to 8 seats
Instructor: Lane Daughtry, author of Maya Illuminated: Games
Cost: $1276.00 Student and Educator Discounts available
How to register: Click the Add To Cart button below to register online or call us at 800.237.7311
Email Mesmer: info@mesmer.com
Want to make games? Frustrated by ‘gaming’ courses that don’t go anywhere near an actual game engine? Want to work with someone who has actually made games professionally? Rather spend four intense days making playable levels than inch forward two nights a week forever? If you answered yes to these questions, then this Unreal class is for you. Tightly limited to 8 class members, and taught by Lane Daughtry, author of Maya Illuminated:Games and veteran of many game industry companies, this class starts with the Unreal 2004 Tournament game engine and the Unreal Editor level design environment. You’ll immediately learn how to build levels from scratch in UnrealEd. You’ll be playing your own levels on the first day!
The class starts with an introduction to the UnrealEd editing environment and the toolset used to create a custom death match level. After the introduction this class delves into the material system and its many components.
Next, the class moves on to advanced environmental authoring using the Unreal proprietary height mapped terrain system, particle system authoring, fluid surface authoring and finally using Karma actors to add physically responsive objects to levels.
Finally you will explore the creation of custom static mesh content in Maya, their export and integration, and then finally editing and tweaking the generated assets in UnrealEd.
This special class can only be offered occasionally due to the rigorous demands of production on the instructor's time. Get in on this opportunity and reserve one of the eight seats in the class today!
This class covers:
UnrealEd Interface overview
Unreal engine basics
Building an entire level including:
Level design basics
BSP Authoring
Advanced Pathfinding for Bot AI
Terrain Authoring
Emitter Authoring
Fluid Surface Authoring
Karma Physics Authoring
Static Mesh Creation
Static Mesh Integration
date: 2004-06-02 00:00:00
edit: Making Multiplayer Games with UnrealEd / 1114